11/13/2023 0 Comments Nba 2k14 trainer shot success![]() NBA players don't hit 80% of the open shots like NBA2K. Open shots will not go down as often mildly/moderately contested shots will sometimes go down But in NBA2K, a low foul frequency and high jumpshot success are only encouraging people to "settle for jumpshots, don't take it to the rim".įeatures: 1. Attacking the basket/taking shots in restricted area also has a good chance of leading to another type of efficient scoring which is shooting free throws. It is eternally true because shots in the paint, particularly in the restricted area (right below the basket), has the highest point efficiency all things considered. The motto for basketball games at the professional level is always " take it to the rim, don't settle for jumpshots". A high foul frequency (like in actual NBA game) would only make gamers complain about getting called for foul too often and having their game flow disrupted (Again, it's one thing to get called for foul for the slightest of contact while getting paid millions, another thing to get called for fouls like that in a video game).ĢK developers won't do anything that frustrates gamers and hurts the sale.īut the resulting problem is: In NBA2K it is better to settle for spot-up jumpshots than to attack the basket, which is the complete opposite of the reality. If the game is like reality where open shots don't always go down, and moderately/heavily contested shots sometimes go down, the game would become less predictable and gamers are bound to feel frustrated (it's one thing to feel frustrated while getting paid millions of dollars in real life, it's another thing to feel frustrated in a video game, where you're supposed to have fun).ģ. From a game perspective, the developers have no choice but to reward open shots which you need to put in effort to work for, and punish contested shots. Hitting 60-65% in a good game, 50% in bad ones, people feel better, more in control.Ģ. Gamers will start complaining how hard it is to hit shots when they hit only 40-45% (real-life perimeter players % a bit higher for big men). The foul frequency is MUCH lower than usual.ĢK developers have set it this way because:ġ. FG% of contested shots is MUCH lower than usual, FG% of open shots is higher than usualģ. The jumpshot success in general is higher than usual,Ģ. The major problems with default sliders are thatġ. So when I adjust the sliders in NBA2K, trust me I know what I am doing. Needless to say, I play basketball too (though not professionally). In some sense I am still an amateur but I do consider myself knowing enough (or just enough, to show some humility ) about the NBA and the way professional basketball is played in general. ![]() I watched NBA games as a fan, and read the articles/blogs by NBA.com writers (David Aldridge, Steve Aschburner, etc.) regularly. I have been watching NBA for 14 years now (15 if you count this season).
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